|
Home
>
mcommerce
May 1 2004
A global market study conducted for Nokia shows that mobile content services
hold promising revenue potential, with study respondents willing to pay for
such services 28% more than they pay for their current services today.
The study, undertaken by the international research firm NOP World in nine
countries in North America, Europe and Asia, sought to answer what kind of
mobile content people prefer, how they would like it delivered (download,
streaming or browsing), and how much they would pay for it. The main body of
the study is based on interviews with people who are mobile phone users and
have access to the Internet.
The main findings of the study indicate consumers have a preference for
entertainment content and information that is considered useful whilst "out
and about". Overall, enhanced content services seem to generate high
interest and when fully available could even lead consumers to reduce their
usage of newspapers, TV and the Internet.
The survey also found that while consumers would spend significantly more
for new mobile content services, service providers will need to do more to
explain the options available and differentiate services to serve all age
groups.
In particular, younger consumers are willing to pay an extra EUR10 monthly,
an amount that decreases significantly with the age of the respondents. In
contrast to age, sex is less important. Between men and women, the survey
found, there are no large differences in the willingness to spend more for
mobile services.
The same is true when it comes to overall interest in mobile content
service. The survey indicates that men and women are equally interested in
mobile content - except sport content, where 52% of men are interested
compared to 29% for women. Again, younger respondents to the survey were
significantly keener than were older groups.
In general, the preferred delivery method seems to be browsing, rather than
downloading or streaming, but this depends on the content being accessed.
Downloading is of value for gaming and music while streaming and browsing
are seen as best suited where information is updated frequently. When
accessing local news, there is a high preference for streaming or
downloading. Perhaps surprisingly, delivery mechanisms do not drive the
amount of money consumers are willing to pay - the content type itself is
the driver.
Current mobile content usage is dominated by downloading ringtones (used by
40% of the respondents), followed by icons/screen-savers (22%). However,
current mobile content services are perceived as being too expensive. For
example, 48% of those respondents who have never used any content service
rank cheaper services as the prime factor that would entice them to use
content services.
The study also shows how technical and attitudinal issues will be barriers
unless properly addressed by improved service design, marketing and support.
These issues vary by age group. For example, older consumers need greater
education and hand-holding, while younger users have different expectations
about ease due to their greater experience using the Internet.
|
|