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22
Dec 2003
Superscape Group says that following the official ratification by the Java
Standards Community of JSR 184 -- to be known as the Mobile 3D Graphics
API -- the company's Swerve technology is the world's first commercially
available implementation of this standard for delivering rich media 3D on
mobile devices.
The new award winning Mobile 3D Graphics API standard is the result of
more than a year's development work by a highly experienced Expert Group
of the Java community.
Superscape was a founder member of this Group, which also included Nokia,
Vodafone, Siemens, ARM, Sony Ericsson and Motorola. Having been intimately
involved in every aspect of the development of this new global standard,
Superscape has been ideally placed to develop a standards-compliant 3D
engine, authoring tools and associated content -- branded as Swerve.
Superscape's Swerve software has been developed in close collaboration
with ARM. Swerve Client (the engine) has been optimised to run on a single
ARM 9 (or above) processor and can also use any available hardware
acceleration on the handset using OpenGL ES.
It provides an elegant and cost-effective means of delivering console
quality, high performance 3D applications, including games, on mass-market
mobile phones.
Swerve Studio (the authoring tool) is a fully compliant development
environment for creating console quality interactive 3D applications for
wireless devices. It is based on the industry-standard design software, 3D
Studio Max.
Recent agreements with Siemens, Samsung and Motorola, as well as a number
of major content and brand organisations, including Sony, have provided
strong endorsement of the leading position of Superscape's Swerve
technology in the global mobile marketplace.
Kevin Roberts, CEO, Superscape Group plc said: "The final ratification of
this standard represents a significant milestone for Superscape and the
culmination of many months of highly focused development work together
with other key players in the Java community.
The new standard -- to which our Swerve technology has been designed to be
fully compliant -- will enable the over the air (OTA) delivery of console
quality Java games, a sector that is predicted to account for 88.3 per
cent of total mobile game sales of just below $7 billion in Europe in
2006."
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